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    The War on Used Games

    Revision as of 05:54, 1 June 2023 by 38.154.164.75 (talk)
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    As we plan the coming wave of next generation systems, we have to be anticipating improvements on all of the good things we keep company with the existing crop of systems. Continue we expect: better graphics, faster processors, more engaging games, you obtain the idea. But not precisely what we're anticipating will be a progressive movement for gaming. At least, so far as Sony and Microsoft are worried, it is possible to wave goodbye to playing used games on their systems. Although these are just rumors at this point, it wouldn't be surprising if they came to fruition. It is rather plausible, especially when considering that several game publishers have already fired shots at the used game market.

    Most notable is Electronic Arts(EA), who became the initial publisher to institute the practice of charging gamers, who bought used games, a fee to access codes that include the game. To elaborate, Downloadable Content(DLC) codes are included with new copies of a particular game and only with those codes, can that content be accessed. EA expanded its project to include playing used games online. destiny303 would will have to pay $10, as well as the cost of the used game that they purchased, to be able to have access to the online components of their game. Ubisoft has since followed suit, requiring an online pass for its games as well. You can identify the games which require an online pass as they bare the,"Uplay Passport", logo on the box.

    Ubisoft decided they'd take things a step further and implement Digital Rights Management, a practice more regularly associated with DVD or CD anti-piracy efforts. Assassins Creed 2 was the initial game to be effected by this practice. So that you can play the PC version of Assassins Creed 2, gamers must create an account with Ubisoft and remain logged into that account so that you can play the game. Because of this if you lose your internet connection, the overall game will automatically pause and make an effort to reestablish the connection. However, if you're unfortunate enough to be unable to reconnect to the web you need to continue from your last saved game; losing any progress you may have made since then. This is the case for all of Ubisoft's PC titles, regardless of one playing single-player or multi-player. While Digital Rights Management has been used to combat DVD and CD piracy for a long time now, this can mark the 1st time it's been useful for a video game. In light of Ubisoft's implementation of DRM, Matthew Humphries of Geek.com, cautions that it's feasible that eventually even console games will demand online registration so as to play them.

    So what's destiny303 behind all of this? In accordance with According to Denis Dyack, the head of Silicon Knights, the sale of used games is cannibalizing the profit of the principal game market. He also claims that the used game market is somehow causing the price of new games to rise. destiny303 proposed solution is to move away from physical disks and embrace digital distribution. Essentially he'd prefer to see services like Steam or EA's Origin replace traditional hard copies. You can find even rumors that the X-Box 720 will embrace the exclusive usage of digital downloads rather than use disks at all. Whether Microsoft will actually follow through with that plan remains to be observed.

    You can argue that Sony has already laid the ground work for preventing used games from functioning on the future system. At least, they've already made quite an effort to make used games considerably less desirable. Kath Brice, of Gamesindustry.biz, reported that the latest SOCOM game for PSP, SOCOM: U.S. Navy SEALs Fireteam Bravo 3, will require customers who buy a used copy to cover an addition $20 dollars to get a code for online play.