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    History of VIDEO GAMING The First Video Game Ever Made

    Revision as of 21:15, 31 May 2023 by 167.160.78.204 (talk) (Created page with "As an avid retro-gamer, for quite a long time I've been particularly thinking about the history of video gaming. To become more specific, a subject that I'm very passionate ab...")
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    As an avid retro-gamer, for quite a long time I've been particularly thinking about the history of video gaming. To become more specific, a subject that I'm very passionate about is "That was the first video game ever made?"... So, I started an exhaustive investigation on this subject (and making this article the initial one in some articles that will cover at length all gambling history).

    The question was: That was the first video game ever made?

    The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends by yourself definition of the term "video game". For example: When you talk about "the first video game", can you mean the first gaming that has been commercially-made, or the initial console game, or maybe the initial digitally programmed game? For this reason, I made a listing of 4-5 video games that in one way or another were the beginners of the gambling industry. You will observe that the first video gaming were not created with the thought of getting any benefit from them (back those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other gaming company around). In fact, the sole notion of a "gaming" or an electronic device that was only made for "playing games and having fun" was above the imagination of over 99% of the populace back in days past. But thanks to this small band of geniuses who walked the first steps into the gambling revolution, we're able to enjoy several hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 5 decades). Without further ado, here I present the "first gaming nominees":

    1940s: Cathode Ray Tube Amusement Device

    This is considered (with official documentation) as the first electronic game device ever made. It was developed by Thomas T. Goldsmith Jr. and Estle Ray Mann. The overall game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also helps it be the initial electronic game device to ever get a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device having an array of knobs used to go a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the thing of the overall game was simply controlling a "missile" to be able to hit a target. In the 1940s it had been extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Due to this, only the specific "missile" appeared on the display. The prospective and any graphics were showed on screen overlays manually placed on the display screen. lido88 has been said by many that Atari's famous video game "Missile Command" was made after this gaming device.

    1951: NIMROD

    NIMROD was the name of a digital computer device from the 50s decade. The creators of this computer were the engineers of an UK-based company under the name Ferranti, with the idea of displaying the device at the 1951 Festival of Britain (and later it had been also showed in Berlin).

    NIM is a two-player numerical game of strategy, that is believed to come originally from the ancient China. The guidelines of NIM are easy: There are always a certain amount of groups (or "heaps"), and each group contains a certain number of objects (a common starting selection of NIM is 3 heaps containing 3, 4, and 5 objects respectively). Each player take turns removing objects from the heaps, but all removed objects must be from a single heap and at least one object is removed. The player to take the final object from the last heap loses, however there exists a variation of the overall game where in fact the player to take the final object of the final heap wins.