So you've decided to plunge yourself in to the world of game development, have assembled a team of mighty warriors to tackle all of the big issues and are ready to create the next best game in the industry... trumping WoW, Guild Wars... (you get the idea). You've chopped up all of your brainstorming and assembled some really keen concepts for a storyline and you're all set. But amongst all the programming, the type concepts, the dungeons, and the quests - what exactly are truly the most crucial areas of your game that will determine whether someone enjoys themself? Read on, and allow me to share with you what I think.When colowin do decide to take that plunge in to the development of a fresh game, you can find five things you should consider very carefully, and pay a lot of attention to. There are probably more of these that may hinder or assist you to along your way, as well as your ordering may be unique of mine, but these are what I usually hold to function as most important. Over the next week we will reveal each aspects, and at the end of the week culminate with the complete article. For today we'll begin at the top, with # 5 5.Number 5: StorylineWhen crafting your game, there is absolutely no better inspiration for features and activities, quests and dungeons, than your own highly developed and custom tailored storyline. Some may balk at this statement, claiming that storyline is easily overshadowed and un-necessary once you have intense graphics that make your fingers tingle, or when you have combat so intense that you're literally ducking out of the way from behind your monitor. While these exact things definitely contribute to an awesome game, and can result in a lot of excitement (in fact, they're on the list too!), they cannot make up for too little storyline. A very important factor many players crave whether consciously or not, is really a strong storyline leading them into caring concerning the game - it entices you - and makes you feel as if your wildest dreams may in fact be possible in this environment. Storyline could be simple and to the idea while being so flawlessly done that it serves because the crux of the entire game (EVE Online: We're flying through space, blowing people out of the sky...) and at exactly the same time being so rich and deep with lore (the complexities in lore and story surrounding EVE is so great that it entangles even the standard ships and inventory items) that it compels players to create their own histories.